Post by mgarurumon on Aug 15, 2011 18:14:29 GMT -5
Beginning the Normal Battle
1. Open Random Number and Withthewill Animation Digimon.
2. Change the subject name of the thread to your screen name in place of "pending" or "waiting for battle".
Example: Digitamer555 (Darklight200)
3. Using Random Number, do a random from 1-6. This decides how many foe Digimon will be in the battle.
4. In every map, there will be a list of Digimon which you may fight in the area. Do a random from 1 to the last number on the area foe Digimon list.
5. Depending on the number which you have gotten, look at the area foe Digimon list and find out the name of the opposing Digimon that the player will battle.
Now, you may do either:
(1) Use the image links of the Digimon posted in the area foe Digimon list.
(2)Use Withthewill Animation Digimon to find the Digimon image by using CTRL + F to search. Type the name of the enemy Digimon in the box and then you should find the enemy Digimon's image. Copy the image link address to use for the battle.
6. Repeat Step # 4 and Step # 5 as many times as needed for the number of foes the player has encountered.
7. Calculate the levels of the enemy Digimon. Do this step as many times as needed for the number of foes on the field.
8. Find the levels of the enemy Digimon by... (WIP)
Mod-ing the Normal Battle
1. Determine which Digimon goes first in battle by comparing their speed. A LV 1 enemy Digimon has 20 Speed. Enemies that are a higher level than the enemy Digimon have the speed according to the following formula. (Calculator Use Advised for High Levels.)
15 + ( LV X 5) = Speed of Enemy
If the speeds are tied, do a Random Number from 1 to 2.
Result 1 :: Player Goes First
Result 2 :: Enemy Goes First
2.
Player Goes First ::
Use: digimon-digitalworld.proboards.com/index.cgi?board=ddwhelpyou&action=display&thread=46
--Advised to use the calculator. Use forumulas below to calculate.
Foe Goes First::
Random Number from 1 to 5.
Result: 1 - Defend
Result: 2 - Skill Attack
Result: 3 - Normal Attack
Result: 4 - Missed Attack
Result: 5 - Normal Attack
Random AGAIN for target Digimon if player's party is more than 1 Digimon.
(Random 3 at MAX for target.)
ALL FORUMULAS
HP Formula: 35 + (LV X 15)
Defense Forumula: 15 + (LV X 5)
Speed Formula: 15 + ( LV X 5)
Normal Attack Damage: Attack Stat - Opponent's Defend= All damage
Skill Attack Damage: Attack Stat + Skill Damage -Opponent's Defend= All Damage
Defend: Halve total damage for the turn.
[glow=red,2,300]NOTE 1:[/glow] Random from 1-10. If result is 5, then attack misses!
[glow=red,2,300]NOTE 2:[/glow] Skill attacks may only be used once every two turns!
[glow=red,2,300]NOTE 3:[/glow] If attack total damage is LESS than the defense of the foe, damage is 1 Damage.
[glow=red,2,300]NOTE 4:[/glow] If a Digimon faints in battle, they do not earn EXP. If the player loses a battle, all EXP is lost from the Digimon.
Rewards for the Battle
After a player wins a battle, they may choose either to
-Attempt to Catch a Digimon
-Absorb EXP
[Work in Progress ...]
1. Open Random Number and Withthewill Animation Digimon.
2. Change the subject name of the thread to your screen name in place of "pending" or "waiting for battle".
Example: Digitamer555 (Darklight200)
3. Using Random Number, do a random from 1-6. This decides how many foe Digimon will be in the battle.
4. In every map, there will be a list of Digimon which you may fight in the area. Do a random from 1 to the last number on the area foe Digimon list.
5. Depending on the number which you have gotten, look at the area foe Digimon list and find out the name of the opposing Digimon that the player will battle.
Now, you may do either:
(1) Use the image links of the Digimon posted in the area foe Digimon list.
(2)Use Withthewill Animation Digimon to find the Digimon image by using CTRL + F to search. Type the name of the enemy Digimon in the box and then you should find the enemy Digimon's image. Copy the image link address to use for the battle.
6. Repeat Step # 4 and Step # 5 as many times as needed for the number of foes the player has encountered.
7. Calculate the levels of the enemy Digimon. Do this step as many times as needed for the number of foes on the field.
8. Find the levels of the enemy Digimon by... (WIP)
Mod-ing the Normal Battle
1. Determine which Digimon goes first in battle by comparing their speed. A LV 1 enemy Digimon has 20 Speed. Enemies that are a higher level than the enemy Digimon have the speed according to the following formula. (Calculator Use Advised for High Levels.)
15 + ( LV X 5) = Speed of Enemy
If the speeds are tied, do a Random Number from 1 to 2.
Result 1 :: Player Goes First
Result 2 :: Enemy Goes First
2.
Player Goes First ::
Use: digimon-digitalworld.proboards.com/index.cgi?board=ddwhelpyou&action=display&thread=46
--Advised to use the calculator. Use forumulas below to calculate.
Foe Goes First::
Random Number from 1 to 5.
Result: 1 - Defend
Result: 2 - Skill Attack
Result: 3 - Normal Attack
Result: 4 - Missed Attack
Result: 5 - Normal Attack
Random AGAIN for target Digimon if player's party is more than 1 Digimon.
(Random 3 at MAX for target.)
ALL FORUMULAS
HP Formula: 35 + (LV X 15)
Defense Forumula: 15 + (LV X 5)
Speed Formula: 15 + ( LV X 5)
Normal Attack Damage: Attack Stat - Opponent's Defend= All damage
Skill Attack Damage: Attack Stat + Skill Damage -Opponent's Defend= All Damage
Defend: Halve total damage for the turn.
[glow=red,2,300]NOTE 1:[/glow] Random from 1-10. If result is 5, then attack misses!
[glow=red,2,300]NOTE 2:[/glow] Skill attacks may only be used once every two turns!
[glow=red,2,300]NOTE 3:[/glow] If attack total damage is LESS than the defense of the foe, damage is 1 Damage.
[glow=red,2,300]NOTE 4:[/glow] If a Digimon faints in battle, they do not earn EXP. If the player loses a battle, all EXP is lost from the Digimon.
Rewards for the Battle
After a player wins a battle, they may choose either to
-Attempt to Catch a Digimon
-Absorb EXP
[Work in Progress ...]